Interesting industry news here for you, especially for developers. The Khronos Group announced they've launched the Slang Initiative, taking over the Slang shading language supported by NVIDIA since 2017.
An exciting new feature for game developers has begun to land in the free and open source Godot Engine, with the start of interactive in-game editing.
Making it easier to follow along and get notified when it's available, s&box the spiritual successor to Garry's Mod now has a Steam page up.
Valve announced something that I'm sure a lot of game developers and players will appreciate: new APIs to allow developers to have version switching directly in their games!
One missed in the inbox of no return from last week. The next-generation SDL 3 is closing in on a proper stable release now with the SDL 3.1.3 Stable ABI Preview now available for game developers.
Earlier in 2024, Valve announced that games being sold in Germany were going to require an Age Rating to continue to be sold, and now there's a deadline.
Epic Games are once again trying to entice more game developers to not only ship same-day on the Epic Games Store, but to use Unreal Engine too.
Quite a big surprise, but truly a welcome one, and a great one for game developers. Microsoft are moving more towards open standards by adopting SPIR-V for DirectX.
Here's a fun one for you. What do you do when you're a game developer and your laptop dies? Use your Steam Deck to continue developing of course.
After a complete disaster a while ago that saw many developers jump-ship, and cause a huge PR problem, Unity have now cancelled the Runtime Fee.
Looks like the Godot team went all-out for the Godot Engine 4.3 release, bringing this royalty-free open source game engine into a bright future.
Clearly, Godot Engine is going places, with more and more games using this cross-platform free and open source game engine that doesn't require royalty payments and now they've pulled in Second Dinner who developed MARVEL SNAP.
Developer Ethan Lee yesterday announced the release of FNA 24.08, bringing with it preparation for the upcoming release of SDL 3 and a fun addition of Direct3D 11 support on Linux thanks to DXVK.
I love good pixel art, and so it's nice to see more tools becoming available for game developers, especially when they're open source too. Pixelorama version 1.0 is out now after 5 years in development.
In November 2022, we started a side project in my company, a video game called Cuprum 2929. Because I love Linux (being a full user since 2009) and I'm the owner of the company, I made the bold decision to fully develop it on Linux.
Well this is certainly an interesting one. Gotcha Gotcha Games known for the RPG Maker series and Pixel Game Maker have announced Action Game Maker and it's being made with the open source Godot Engine.
A little break in the gaming news for a moment to mention that Zed, a "high-performance, multiplayer code editor from the creators of Atom and Tree-sitter", now has a Linux version available.
Block Coding tools are pretty popular like Scratch, where you do visual scripting using blocks instead of typing out code and now Godot Engine has an impressive looking version of this with Block Coding from Endless.
Less than a week ago, SDL (Simple DirectMedia Layer) developers restarted the discussion regarding whether Wayland should be configured as the preferred over X11, but now Wayland will be sticking if certain Wayland protocols are available.
Fun times ahead for game developers, as the very popular SDL (Simple DirectMedia Layer) has a preview of the upcoming SDL 3 now available for feedback and testing.